Skip to main navigation Skip to main content
  • E-Submission

JKSPE : Journal of the Korean Society for Precision Engineering

OPEN ACCESS
ABOUT
BROWSE ARTICLES
EDITORIAL POLICIES
FOR CONTRIBUTORS
REGULAR

Effects of Watching Virtual Reality and 360° Videos on Erector Spinae and Upper Trapezius Muscle Fatigue and Cervical Flexion-Extension Angle

Effects of Watching Virtual Reality and 360° Videos on Erector Spinae and Upper Trapezius Muscle Fatigue and Cervical Flexion-Extension Angle

Journal of the Korean Society for Precision Engineering 2018;35(11):1107-1114.
Published online: November 1, 2018

1 유원대학교 물리치료학과

1 Department of Physical Therapy, U1 University

#E-mail: lovewisd@gmail.com, TEL: +82-43-740-1404
• Received: January 17, 2018   • Revised: June 26, 2018   • Accepted: July 17, 2018

Copyright © The Korean Society for Precision Engineering

This is an Open-Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/3.0) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.

  • 174 Views
  • 0 Download
  • 6 Crossref
  • 6 Scopus
prev next

Citations

Citations to this article as recorded by  Crossref logo
  • Design, fabrication, and testing of an ergonomic brace for virtual reality headset using 3D printing
    Felipe Z. Santos, Changwon Son, Hanjun Park, Changxue Xu, James Yang, Nade Liang
    Ergonomics.2026; : 1.     CrossRef
  • Biomechanical Effects of 3D-Printed and Spring-Based Virtual Reality Headset Support and Task Demands on the Neck
    Felipe Z. Santos, Changwon Son, Hanjun Park, Changxue Xu, James Yang, Nade Liang
    IISE Transactions on Occupational Ergonomics and Human Factors.2026; : 1.     CrossRef
  • Investigating Virtual Reality for Alleviating Human-Computer Interaction Fatigue: A Multimodal Assessment and Comparison with Flat Video
    Xinyi Wang, Jing Qu, Lingguo Bu, Shantong Zhu
    IEEE Transactions on Visualization and Computer Graphics.2025; 31(5): 3580.     CrossRef
  • Human Factors/Ergonomics (HFE) Evaluation in the Virtual Reality Environment: A Systematic Review
    Reza Kazemi, Seul Chan Lee
    International Journal of Human–Computer Interaction.2024; 40(17): 4533.     CrossRef
  • Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review
    Alexis D. Souchet, Domitile Lourdeaux, Jean-Marie Burkhardt, Peter A. Hancock
    Frontiers in Psychology.2023;[Epub]     CrossRef
  • A narrative review of immersive virtual reality’s ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental overload
    Alexis D. Souchet, Domitile Lourdeaux, Alain Pagani, Lisa Rebenitsch
    Virtual Reality.2023; 27(1): 19.     CrossRef

Download Citation

Download a citation file in RIS format that can be imported by all major citation management software, including EndNote, ProCite, RefWorks, and Reference Manager.

Format:

Include:

Effects of Watching Virtual Reality and 360° Videos on Erector Spinae and Upper Trapezius Muscle Fatigue and Cervical Flexion-Extension Angle
J. Korean Soc. Precis. Eng.. 2018;35(11):1107-1114.   Published online November 1, 2018
Download Citation

Download a citation file in RIS format that can be imported by all major citation management software, including EndNote, ProCite, RefWorks, and Reference Manager.

Format:
Include:
Effects of Watching Virtual Reality and 360° Videos on Erector Spinae and Upper Trapezius Muscle Fatigue and Cervical Flexion-Extension Angle
J. Korean Soc. Precis. Eng.. 2018;35(11):1107-1114.   Published online November 1, 2018
Close

Figure

  • 0
  • 1
Effects of Watching Virtual Reality and 360° Videos on Erector Spinae and Upper Trapezius Muscle Fatigue and Cervical Flexion-Extension Angle
Image Image
Fig. 1 Image of watching a video wearing a VR device
Fig. 2 Image of watching a video using a smartphone
Effects of Watching Virtual Reality and 360° Videos on Erector Spinae and Upper Trapezius Muscle Fatigue and Cervical Flexion-Extension Angle
Subject Mean ± SD
Sex (M/F) 17 / 17
Age (yr) 20.29 ± 1.21
Height (cm) 165.77 ± 8.85
Weight (kg) 60.65 ± 15.59
min Mean ± SD (unit: Hz) Time Time*group
V360 S360 VG SG F(p) F(p)
post-hoc
1 41.616 ± 11.521 41.704 ± 11.513 43.320 ± 11.639 41.922 ± 11.251 12.737 (< 0.001) 3.839 (< 0.001)
V360, S360 > SG, VG
2 41.147 ± 13.956 43.730 ± 14.151 28.798 ± 14.246 37.759 ± 14.136
3 36.445 ± 14.998 41.569 ± 14.285 24.953 ± 14.803 33.272 ± 13.924
4 42.212 ± 14.095 39.925 ± 14.352 23.025 ± 14.394 31.466 ± 14.445
5 41.779 ± 12.922 41.090 ± 13.472 23.757 ± 13.624 28.754 ± 13.501
6 38.988 ± 16.115 39.925 ± 15.878 23.470 ± 16.352 33.760 ± 16.097
7 40.340 ± 12.112 44.780 ± 12.902 20.721 ± 12.819 25.591 ± 13.382
8 42.183 ± 13.352 41.463 ± 13.367 20.325 ± 13.504 30.775 ± 13.366
9 41.090 ± 15.217 39.530 ± 15.142 20.793 ± 14.735 23.935 ± 15.119
10 37.764 ± 14.678 34.012 ± 14.423 19.009 ± 14.831 27.381 ± 14.075
min Mean ± SD (unit: Hz) Time Time*group
V360 S360 VG SG F(p) F(p)
post-hoc
1 37.724 ± 15.336 37.347 ± 15.300 40.094 ± 15.171 37.714 ± 14.969 12.104 (< 0.001) 5.747 (< 0.001)
V360, S360 > SG, VG
2 36.633 ± 13.591 35.804 ± 13.164 32.687 ± 13.168 25.328 ± 13.084
3 29.137 ± 13.243 41.747 ± 13.118 29.790 ± 13.227 26.468 ± 12.867
4 34.924 ± 14.757 39.379 ± 14.569 27.745 ± 14.596 23.882 ± 14.713
5 37.108 ± 15.238 37.405 ± 14.922 27.312 ± 15.123 28.496 ± 15.149
6 32.853 ± 15.193 36.010 ± 14.244 28.076 ± 15.100 24.104 ± 14.238
7 38.943 ± 15.435 33.020 ± 15.214 25.167 ± 15.294 24.059 ± 15.224
8 32.397 ± 14.801 29.891 ± 14.707 24.016 ± 14.712 23.379 ± 14.729
9 33.204 ± 13.547 34.028 ± 13.412 22.180 ± 13.737 23.953 ± 13.582
10 32.418 ± 15.591 34.398 ± 14.463 19.906 ± 15.528 21.379 ± 14.742
min Mean ± SD (unit: degree) Time Time*group
V360 S360 VG SG F(p) F(p)
post-hoc
2 0.106 ± 2.343 0.308 ± 2.175 0.810 ± 2.173 0.738 ± 2.175 5.248 (< 0.001) 3.753 (< 0.001)
SG, S360, VG, V360
3 0.88 ± 3 .418 1.384 ± 3.326 0.967 ± 3.382 0.523 ± 2.935
4 2.001 ± 3.02 1.546 ± 2.857 1.235 ± 2.982 1.212 ± 2.464
5 0.049 ± 4.476 1.217 ± 4.335 1.669 ± 4.477 2.056 ± 3.565
6 -0.986 ± 4.735 1.627 ± 4.755 1.61 ± 4.738 2.528 ± 3.871
7 -0.143 ± 6.060 2.326 ± 6.065 1.687 ± 6.071 2.996 ± 5.249
8 0.727 ± 3.698 1.958 ± 3.588 1.468 ± 3.670 2.849 ± 3.272
9 1.275 ± 4.668 2.434 ± 4.592 1.442 ± 4.712 3.096 ± 4.100
10 0.520 ± 5.158 2.629 ± 5.071 1.520 ± 5.165 3.385 ± 4.383
min Mean ± SD (unit: degree) Time Time*group
V360 S360 VG SG F(p) F(p)
post-hoc
2 1.789 ± 1.485 1.107 ± 1.362 0.909 ± 1.366 1.399 ± 1.361 50.745 (< 0.001) 3.774 (< 0.001)
V360 > S360, SG > VG
3 4.116 ± 2.433 3.024 ± 2.467 1.518 ± 2.429 2.419 ± 2.371
4 6.013 ± 2.802 4.359 ± 2.960 2.170 ± 2.881 3.397 ± 2.923
5 8.500 ± 3.991 5.513 ± 4.162 3.082 ± 4.046 4.918 ± 3.896
6 10.153 ± 4.703 6.992 ± 4.722 4.314 ± 4.814 6.223 ± 4.446
7 12.143 ± 5.646 8.293 ± 5.646 5.044 ± 5.784 7.722 ± 5.511
8 15.640 ± 7.975 9.482 ± 8.132 5.851 ± 8.162 9.017 ± 7.827
9 18.136 ± 8.873 11.239 ± 8.913 7.248 ± 8.992 10.780 ± 8.672
10 19.730 ± 9.456 12.800 ± 9.419 8.308 ± 9.541 11.782 ± 9.150
Table 1 Demographic characteristics of the subjects
Table 2 Median frequency changes in the erector spinae muscle
Table 3 Median frequency changes in the upper trapezius muscle

*V360 = Watching 360° video with VR; S360 = Watching 360° video with smartphone; VG = Watching general video with VR; SG = Watching general video with smartphone

Table 4 Changes in the cervical flexion-extension angle

*V360 = Watching 360° video with VR; S360 = Watching 360° video with smartphone; VG = Watching general video with VR; SG = Watching general video with smartphone

Table 5 Changes in the cumulative cervical flexion-extension angle

*V360 = Watching 360° video with VR; S360 = Watching 360° video with smartphone; VG = Watching general video with VR; SG = Watching general video with smartphone